The kernel is the core component of an operating system, sitting closest to the hardware and managing all direct hardware communication. Kernels are categorized as either monolithic or microkernel designs, each with distinct trade-offs between performance and stability.
The Kernel
The kernel is the core of the operating system, and it's what interacts with the machine, with the different hardware of this machine.
Your operating system acts as an abstraction layer. That is, it sends commands directly to the hardware, but then also interacts with you and other apps. What it represents is stuff on your hardware, and we call that an abstraction layer: it's creating a representation of what you're seeing on this hardware.
But even within the operating system we have different layers. There are different abstraction layers within the operating system, and one of those is the kernel. The kernel is what sits closest to the hardware, issuing commands to the hardware. The operating system can be divided into its kernel mode, its user mode, and then the applications that sit on top of it.
Two types of kernels would be a monolithic kernel and a microkernel. There are several different applications, or software, or lines of code that run, and we can choose to put those lines of code more on the user side or more on the kernel side.
If we try to stuff more of this into the kernel side of this, then what we have is a bigger kernel, and we consider that a monolithic kernel. However, if we try to take some of that code and pull it out of the kernel and put it into this user mode, what we are doing is creating a microkernel. This is a kernel that's going to have a smaller footprint, that's going to have fewer lines of code in it.
There are advantages and disadvantages to each of these. If we put more lines of code within the kernel, what we can do is start actually optimizing that. We can really refine that code and work well together in order to bring out the performance. So the pro of a monolithic kernel is that we get more performance from it. However, what happens is we end up with a huge kernel with lots of lines of code, and when you make a change in that, you're not sure exactly everything else that it's going to affect. It makes it more difficult to manage this huge block of code, and so therefore we have some development issues, which could play out in the form of some instability on the system.
A microkernel breaks things down into smaller components. We have a smaller kernel code base, and we put it into more smaller applications and software inside the user mode, so we pull it out of the kernel. What this allows us to do is more easily maintain this kernel. It also makes updating easier, because we don't have to go in and update the kernel — a lot of times we just update the user mode and have to just restart a service. It doesn't require a full restart of the full system, and so therefore we also have some stability that we get from this. But the downside to this is that we can't necessarily optimize the kernel for its peak performance, because it's relying on all of these other software applications and the interface between these different applications and software.
This is not an all or nothing. That is, we don't have to put everything in kernel mode; we can distribute it in any kind of ratio that we want. So we might lean more towards the monolithic side if we're creating a kernel, or we might lean more towards the microkernel.
An example over here is Linux, which leans more towards a monolithic kernel. It was more so in the past, but because of some of the disadvantages it's worked more towards microkernels. Microsoft has typically lived over here in the microkernel realm; however, it's worked a little more towards a monolithic kernel so that it can optimize some of the performance. So we generally categorize these still as either monolithic or microkernel accordingly.
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