About this interactive
Two protocols sit at the transport layer, and picking between them is one decision, asked over and over: can this application tolerate waiting, or can it tolerate losing something? TCP will not lose your data — it numbers every segment, acknowledges what arrived, and resends what did not. All of that costs time. UDP does none of it, so it is fast and it is honest about the fact that some packets simply will not show up. Neither is the better protocol; they are answers to different questions. The trap is reading the list of thirteen scenarios and sorting by how important each one sounds. Importance is not the test. A VoIP call matters enormously and still runs on UDP, because a voice packet that arrives late is worse than useless — the conversation has already moved on, and retransmitting it would only stall the call to deliver a sound nobody needs. The same logic puts live video and multiplayer position updates in UDP: stale data is not worth waiting for. Three more are worth slowing down for. DNS uses UDP even though a lost lookup breaks the page, because a query and its answer fit in one small exchange and the client can simply ask again — cheaper than building a connection for two packets. DHCP has to use UDP, because a device discovering the network has no IP address yet and so cannot establish a connection at all. And SNMP polls on UDP because a missed reading is picked up on the next cycle. Everything in the TCP bin fails a different way: an .exe missing one byte will not run, a web page missing its stylesheet renders wrong, and SSH keystrokes arriving out of order type something you did not.
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