About this interactive
From the lesson:
- **Port-based memory:** every port has a fixed amount of memory. Its queue can fill and drop frames, and a frame waiting there can hold up the frames behind it. Needs more memory overall.
- **Shared memory:** one pool, allocated to ports as they need it. The preferred design, and it can get by with less memory.
- **Store-and-forward:** takes in the whole frame and checks the frame check sequence in its trailer before sending it on. Slower, but a bad frame is dropped.
- **Cut-through** sends sooner, without checking the whole frame:
- **Fast-forward:** starts forwarding as soon as it has read the destination MAC address. The fastest, but bad frames go on to the next hop.
- **Fragment-free:** reads the first 64 bytes first, since collision damage shows up there. In between on speed.
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